I'm trying to figure out how to add magic that feels hidden, like it's part of the air—just enough to catch your eye but not so much that it screams fantasy. The shimmer and small gear movements have to live on the edge of perception. It's tricky because March already feels oversaturated with emerald and gold everywhere. Finding that subtle balance is the puzzle I'm chasing right now.
How do we make the magic feel like it's just barely there?